Silent Hill Map-based Walkthrough

September 23, 2009 in Strategy Guides Comments off

Nowhere

Enemies Encountered: Demon Child (invisible), Puppet Nurse

Nowhere is a surrealist/warp stage. Maps of Nowhere are more representative of how areas connect rather than accurate. Many of the areas are derived from the Hospital, with a few from the school.

Note: I don’t quite remember making these, they may have been created by someone else and then given to me.

Nowhere

  • Examination Room: Notepad.
  • Take the one-way elevator to the main area.

1F

  • Head down corridor. Ghostly Alessa runs through the locked door marked “Phaleg.”
  • Continue down corridor to end, go through door to the right of the locked door marked “Hagith.”
  • School Room: Examine the lone desk in the center.
  • Tool Room: SCREWDRIVER, PLIERS.
  • Go back upstairs, return to elevator, go through door on right.
  • Faucet Room: Use Pliers on faucet, examine floor to find KEY OF “OPHIEL”.
  • Return to corridor, use Key of “Ophiel” to unlock door marked Ophiel.

Ophiel Floor

  • Go down corridor to left, enter second door on left.
  • Zodiac Room: Move to each of three sides of column at back of room. For each picture, input the total number of limbs: Centaur, 6; Bull, 4; Twins, 8. Pick up STONE OF TIME.
  • Return to corridor, head to end, read slate on wall.
  • Head to other end of corridor, read slate on wall. Examine panel beside door, input ALERT to enter.
  • Morgue: AMULET OF SOLOMON on back wall.
  • Return to main area.

1F

  • Antique Shop: Notepad, FIRST AID KIT, SHOTGUN SHELLS. Place Stone of Time in clock, pick up KEY OF “HAGITH.”
  • Unlock door in corridor marked Hagith. Kill nurse inside, use elevator to go to 2F.

2F

  • Go through door to corridor, enter third door on the left.
  • Mall Gun Shop: CREST OF MERCURY, RIFLE SHELLS, RING OF CONTRACT.
  • Return to corridor, continue through double door at end. In next corridor, unlock the door at the corner, provides a shortcut back to first floor.
  • Camera Room: CAMERA, HANDGUN BULLETS.
  • Return to the elevator, push the button for level 3.

3F

  • Antique Shop Altar Room: Use the Camera on the pictures to the left and right side of the altar. Each picture reveals a pattern of buttons to press forming a shape. Press the buttons on each door to match the closest picture.
  • Waiting Room: BIRD CAGE KEY.
  • Botanical Library: HEALTH DRINK, read nearby book about White Claudia if you previously read all the other drug clues at the Indian Runner.
  • Ride the elevator back down to level 1.

1F

  • Bird Cage Room: HANDGUN BULLETS, KEY OF “PHALEG”.
  • Return to corridor, use the Key of “Phaleg” to unlock the door marked “Phaleg.” Kill three invisible Demon Children in the next corridor. Enter the first door on the right.
  • Hell’s Kitchen: Use the Ring of Contract on the refrigerator door before taking the DAGGER OF MELCHIOR. Otherwise, you’ll never leave the room alive…
  • Graffiti Attic: ANKH.
  • Storage Room: HANDGUN BULLETS, HEALTH DRINK. Open the bag of jellybeans on shelf to find KEY OF “BETHOR.”
  • Video Room: [Optional] Use the Videotape on the VCR to see the unscrambled version of the video.
  • Return to corridor, use Key of “Bethor” on door marked “Bethor.”
  • Generator Room: Turn off the generator.
  • Exit the Phaleg corridor. Go through 2nd door (double doors) on the right to get back to 2F. Kill three invisible Demon Children in the corridor.

2F

  • Electric Key Room: Use the Screwdriver to remove the plate on the back wall. Can’t take the key without turning off the generator. Once the generator is off, take the KEY OF “ARATRON.” Use shortcut to go back to 1F Phaleg Corridor. Use Key of “Aratron” to open door marked “Aratron.”
  • Alessa’s Hospital Room: DISK OF OUROBOROS on table by bed.
  • Alessa’s Bedroom: Notepad on desk [final save point]. Examine door at back of room, then place Amulet of Solomon, Crest of Mercury, Ankh, Dagger of Melchior and Disk of Ouroboros on the door to unlock it.
  • Staircase: Descend to final boss fight (final boss changes based on whether you helped Kaufmann at the Resort area)

Incubus

INCUBUS
Final boss encountered if Kaufmann obtained red bottle at the Haerby Inn. Avoid lightning by running in a tight circle. Shoot Incubus until dead or you run out of ammo. Rifle works best.

Incubator

INCUBATOR
Final boss encountered if Kaufmann did not obtain red bottle at the Haerby Inn. Avoid lightning, shoot or beat until dead. Rifle works best.

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